well….resident evil has come and gone. even though i’m halfway through my second runthrough, i kinda stopped playing. heh, it’s funny cause the SAME EXACT thing happened with halflife 2. i’m still halfway through with that game and haven’t played in like 2 months.
so with the passing of resident evil, i’m onto ranting about a new game. splinter cell chaos theory to be exact. you’ll notice i have a new background as well as movie for all to enjoy (well…those with broadband anyway).
i remember the days that i played the first splinter cell so well on my ‘ol cube. it was such a cool game, and offered so many new things i’ve never seen before in a game. i loved the stealth gameplay of sneaking up on enemies, grabbing them, interrogating them, and then knockin them out with a gun butt to the skull. hell, the last level didn’t even have a boss, you merely had to land a clean shot on the main bad guy in a window and then get your ass outta there. that game is probably never leaving my library.
chaos theory is actually the 3rd game in the series. i got pandora tomorrow (the second one) quite a while back, but for some reason never actually went through it. i guess my newly acquired xbox was stealing my attention back then. i think i only got up to the 2nd level and then dropped it. the problem here is this. i want to beat it really badly, but i have it for the cube. now, this game also came out for xbox AND had multiplayer support, which i am told kicks large amounts of ass. so, i kinda want to buy it for xbox instead, and sell my cube version. i hope to do this in the near future.
now, about the actual game. i dled the demo about 3 or 4 days ago which throws you into this level where you’re on this island of sorts, and have to find this programmer who is supposedly being tortured for information. the level perfectly demonstrates the game’s amazing new graphics and general atmosphere. this 3rd game in the series COMPLETELY overhauls the entire graphics engine from the past two games. the lightning in the sky looks completely awesome. and the npc textures (npc is people for the game related vocab challenged) look scarily realistic, especially sam himself. the facial expressions are simply fantastic.
the second splinter cell generally focused on introducing more open environments for you to play in, but the same graphics engine was utilized, which resulted in polished, yet rather unchanged visuals. chaos theory is expanding on this.
the basis behind splinter cell is stealth gameplay. you sneak around in the shadows, grab a soldier, and then break his neck. it was never too much of a run and gun game. you’d discover this fairly quickly after being riddled with a kalashnikov by a/an *insert ethnic background here* soldier. mainly, you had a light meter, in which if it was all the way to the right, you would be and i quote “lit up like a dutch brothel”. if it was all the way to the left you would be and again i quote “a ghost’s shadow”. most of the time you wanted to maintain a ghost’s shadow.
chaos theory expands on this by introducing a sound meter. in which not only must you be invisible, but you also must be quiet. because if you run, you WILL be heard, and soldiers will come investigating the sound. adds for very interesting gameplay. the cool part in this, is that the sound meter also measures ambient noise around you. meaning that if you’re outside in a thunderstorm (the island level in the demo), there is already a lot of sound around. meaning that during a crack of thunder you can run, and NOT be heard. how fucking cool is that?
i can’t say it any other way: splinter cell chaos theory will kick insurmountable amounts of ass.