Indigo Prophecy is THE FUCKING SHIT. I don’t mean to sound like a broken record, but it’s true. The game is like nothing I’ve ever played before. The game is split into two main sections, each with their own unique mechanics.
One of them is probably a good 55% chunk of the game, in which you spend controlling your character and performing various actions throughout the environment. Realistically, in order to pick something up (/use/whatever) you move the right analog stick in the direction of wherever the item is. On the PC, this is done with the mouse, and does feel a little more realistic, because your arm is actually doing the motion, instead of just your hand. Regardless, it’s still awesome. Dialogue choices are also performed in this section of the game..
Creepy old lady and choices, so many choices.
Indigo Prophecy also incorporates a sort of Sanity Meter (Insanity Meter?). I’ve seen this done previously only in Eternal Darkness (which is still one of my favorite games of all time). Unlike ED, there are no hallucinations from going crazy or anything. If you hit rock bottom, the game just ends and shows you in a lunatic asylum. Game over.
Depressed, just like an emo kid.
The other piece of the game is utilized during the numerous action sequences throughout the game. In order to perform the supernatural feats your character is capable of in this game, you need to follow a sequence of movements onscreen. This is best described as a weird game of Simon, except you don’t actually memorize combos. Same idea applies though. You have 8 different colored lights on screen (4 for each analog stick), representing directions on the analog stick. Depending on the difficulty you select, these lights flash faster and faster and require faster reflexes. If this sounds confusing, let’s involve an example. Say a table is flying at your head. If you don’t move the analog sticks in the directions onscreen, then you get slammed in the head and lose a “life”. If you lose all your “lives”, you have to start the chapter or sequence all over again. Frustrating? At times, yes.
There you are, this is an example of one of the Simon-esque action sequences in Indigo Prophecy. It’ll explain the situation infinitely better than my convoluted description.
There is, however, one more main mechanic involved in all the action sequences. Designed to simulate strenuous activity, there is a L/R meter. When, for example, hanging onto the side of a building, you need to furiously tap the L and R triggers in order to climb up. If you let up on the rhythm at all or don’t keep a fast enough rhythm, you will subsequently fall to your horrific (and somewhat humorous) death.
Hanging on a chopper and mashing those triggers.
While comprised of a somewhat simple interface, this game is SO ENGROSSING. I have not experienced a cooler story since like EVER. Chockful of NY crime, sacred rituals, love, and what have you, this game has EVERYTHING.
Some may complain this game is short. Yeah, it rather is. I got the game about 2:30 yesterday, and played till about 10. Today, I played (and later beat) from about noon to 3-4. There is SOME replay value though. A lot of action sequences are so much fun, that you can’t resist going for a second run. Sometimes you may want to go through an old chapter just to experiment with different dialogue choices. Some of them cost you sanity, some of them increase your sanity, some of them are just flat out funny. This is one of those games that don’t come around all too often. It’s a fresh breath of air, a break from all the cookie cutter action games and mindless FPSs. This is going on my shelf and staying for a good long time. Thank you, Quantic Dreams, for a great game.