I am officially finished with The Longest Journey.
It was a fantastic game. An incredible accomplishment on behalf of Funcom.
I haven’t played a good point and click since Return to Krondor,
which itself wasn’t a point a click as much a combat strategy game. I
guess you could best relate it to the King’s Quest series of yore.
I have fond memories of playing the KQs. I was like 9 years old,
perhaps younger, sitting with my dad and having a fucking
blast trying to figure out those damned puzzles. The first ones had the
puzzles that were particularly convoluted. I think KQ1, KQ2, and KQ3,
had some puzzles solved by typing out phrases, and they had to be
fairly accurate to get a proper result. But I’m digressing.
The KQ series were (still are) awesome, but have gone downhill with the advent of KQ8: Mask of Eternity.
Apparently, Sierra thought that we didn’t want the traditional point
and click gameplay anymore, and decided to replace it with a shitty,
soulless, hack n’ slash. The game had a decent story and there was
a fairly deep weapon and inventory system, but it just didn’t have the
old KQ flair.
For a while, it seemed like the KQ series were dead. Then, I think
sometime in the beginning of this year, KQ9 was announced! This,
however, is not an endeavor of Sierra’s (or VU Games, their owner).
KQ9 is to be a user created project. Excitement was prevalent….in my
Then, only to ruin said pantular excitement, on September 30th, VU
Games issued a cease and desist to Phoenix Online Studios, the
production and development team behind KQ9. Anger and remorse
The following passage, however, immediately brought about the previous pantular happiness:
“After extensive evaluation, Vivendi Universal Games is
pleased to announce that the fan developed trilogy project ‘The Silver
Lining’ (previously known as King’s Quest IX: Every Cloak Has A Silver
Lining), based on characters from Sierra Entertainment’s ‘Kings Quest’
series, has been given approval to continue development. We look
forward to seeing the first of its three upcoming chapters, ‘Shadows’,
– VIVENDI UNIVERSAL GAMES (November 29th)
KQ9 is back in development, but its previous release window of
Winter 2005, is no longer accurate. They are now planning on an
early 2006 release. Simply cannot wait.
On the topic of The Longest Journey, however, I am glad for finally having been able to play such a great point
and click adventure. The story is incredible. The dialogue is
clever and funny. The dialogue is actually one of the strong points of
the game. The game is, surprisingly, rated M. And ONLY because of, get
this, LANGUAGE. This game would make your uncle from Vietnam blush. The
cursing was probably a bit unnecessary, but it was still funny. Didn’t
hinder gameplay at all. I wholesomely recommend anyone looking for a
great point and click, hell, just a great game PERIOD, to pick this up
And in other news, Chevelle still kicks your ass.